The Biggest Changes in Gaming Over the Last Decade According to the Games Industry

Ten years ago, we published two roundtable features on IGN; one that asked a broad panel of industry insiders to look back at the decade leading up to 2010 and one that charged them with prognosticating on what they thought gaming would be like in 2020. (We recently took a look at how accurate those predictions proved to be.)

We’ve now pulled together a new panel of more than 30 industry veterans to recreate the same concept, with everything from indie to triple A, mobile to PC, and casual to core covered off. In this feature our panel answers two questions looking back at the last ten years.

Please note that we haven’t included all responses, and some responses have been edited for length. Responses have also been grouped into broad themes.

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In the first part of this feature, our roundtable members answer the question:

What have been the most important changes in video games, video game technology, and in the wider video game industry over the last ten years?

Democratisation

Tanya X. Short, Co-Founder, Kitfox Games (Moon Hunters): Creating video games has become much, much more accessible. It used to be that games were all made by people who as children happened to take an interest in programming. A few newbie-friendly engines were around ten years ago, but now they’ve been normalized and rightly celebrated. With all the resources available both online and the variety of tools, you can literally have no experience with programming, and wake up one morning wanting to make a game, and have something playable by dinner. Heck, lunch, depending on when you tend to wake up in the morning. This accessibility has made game development and games themselves much more diverse, but it’s also ratcheted up the competition, in the indie and mid-tier space.

Andy Sum, Director, Hipster Whale (Crossy Road): Every step in the chain from creating to publishing a game has become more accessible. Unity and Unreal are now both free to use and the rapid increase in user generated content means that there’s more tutorials and information on how to start creating games. Because of this, over the past ten years, there have been more games created and many new people involved in the video game industry.

Distribution has changed to keep up with this too. Steam opened up Greenlight, Early Access, and then Steam Direct. Crowdfunding like Kickstarter has also helped fund many developer’s projects. Multiple digital stores have appeared worldwide.

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Hollow Knight started out as a Kickstarter project.

Mobile Gaming and Diversification

Ville Heijari, CMO, Rovio (Angry Birds): So many things have evolved radically around gaming, and listing the significant ones is quite a challenge. There’s the growing popularity of esports, the massive phenomenon of streaming, and so forth. Looking from a Rovio perspective, it’s obviously the ridiculously rapid adoption of smartphones as the everyday entertainment platform, but specifically the sensational growth of mobile gaming, which now represents (based on combined smartphone and tablet game revenues) 45% of the global games market. Sure, the iPhone and Android launched in the previous decade already, but the past ten years have represented the lightspeed growth and coming of age for the mobile games industry.

Jodie Azhar, Game Director, Teazelcat Games: The surge in mobile gaming has definitely changed the industry. We’re seen new game genres emerge and new monetisation models become prevalent. But most importantly it’s hugely increased the access to games for the wider population. Rather than having to buy specialist hardware to play games, they’re easily accessible from a device that most of us now already own. So many people now play some kind of video game, whether for five minutes or five hours a day, and we’re accepting them more as a part of life.

Ryozo Tsujimoto, Producer, Monster Hunter series: I think it has to be smartphones and the resulting diversification of the gaming audience and gaming life. There were social games before, but I think it’s only in the last decade that they have really taken off. We can now play everything from meaty console and PC gaming experiences to more casual games that we can pick up and play in a spare moment on the go. Gaming genres have diversified, and we’ve had an increase in the number of players on the casual end of the spectrum.[poilib element=”quoteBox” parameters=”excerpt=%22Gaming%20genres%20have%20diversified%2C%20and%20we%E2%80%99ve%20had%20an%20increase%20in%20the%20number%20of%20players%20on%20the%20casual%20end%20of%20the%20spectrum.%22%20-%20Ryozo%20Tsujimoto%2C%20Capcom”]

Mobile Gaming and the Death of Diversity

Yoko Taro, Director, NieR: Automata: I think it’s “the death of diversity, brought on by the rise of the flat-screen smartphone”. The iPhone’s design of “touching the screen with your finger” is a simple and well-made UI, and all smartphones in the world (the most common gadget in the world) have been unified to “a flat screen that you touch with your finger”.

On the other hand, all other inputs using pens or buttons have become extinct, and smartphone games are (almost) limited to “games that you touch”, despite being the biggest gaming market. I feel that it was an example of an advanced design that revolutionised the world yet took away diversity from the world.

Digital Distribution

Phil Harrison, Vice President and GM, Google (Stadia): I think without a doubt, one of the most important changes in our industry has been the rise of networks as a distribution methodology for the games people want. In particular, the app stores on iOS and Android allowed the games industry to go from being tens of millions of gamers to hundreds of millions… and now billions of gamers. The biggest fuel of economic growth has been mobile.

But as it relates to PC and console, the rise of digital distribution led to improved access to games, without requiring a trip to your local retailer. On the whole, it has been a very healthy positive trend for creativity in the industry. Games that would not otherwise have been made or had the right distribution. Of course this was an incredible opportunity for independent developers, using that new distribution to reach audiences they wouldn’t have before.

Jeremiah Slaczka, Co-Founder and Creative Director, 5th Cell (Scribblenauts): Easily the most important is the proliferation of digital platforms. It completely reinvented the landscape of games. From mobile games, to the indie scene to even the rise and fall of Facebook games. The old gatekeeper that held control over what games got distributed no longer exist and have allowed a golden age of development. Of course, some of those things were abused like free to play and loot boxes, but overall it’s been a wonderful time to both make and play games.

Rebecca Ford, Live Operations and Community Director, Digital Extremes (Warframe): The means of distribution has been one of the most important changes – the mobile app stores setting the pace for ‘instant digital access’, and major platforms following suit. The physical market is one for collectors, the digital market is one for convenience. Distribution changes have had a bigger impact than anything else. We at Warframe are working on a seven-year-old game and not once has anyone physically touched our game – our success is all ones and zeroes.[poilib element=”quoteBox” parameters=”excerpt=%22We%20at%20Warframe%20are%20working%20on%20a%20seven-year-old%20game%20and%20not%20once%20has%20anyone%20physically%20touched%20our%20game%E2%80%94our%20success%20is%20all%20ones%20and%20zeroes.%22%20-%20Rebecca%20Ford%2C%20Digital%20Extremes”]

Ross Gowing, Game Director, Dirt Rally 2.0, Codemasters: I think digital marketplaces stand out as being very different to ten years ago – in 2010 I was only purchasing small-ish games on Xbox Live Arcade, and all of the blockbuster games I’d play would be on disc from a bricks-and-mortar shop. These days I think nothing of buying and downloading a 70GB game and never having to leave the house before enjoying it!

Sam Barlow, Founder, Drowning a Mermaid Productions (Telling Lies): Digital distribution was the biggie. It allowed smaller creators to connect directly to an audience of millions and overnight that enabled a whole strata of games to become financially viable. There was no world where I could have released Her Story through a boxed game publisher or even a more niche publisher – but with Steam and the App Store I had access to millions upon millions of eyeballs and the game found its audience.

It’s also made the games industry more international – I have discovered and played games from Africa, China, Iran that would never have showed up in Gamestop. And players from every country in the world (at least those plugged into Steam) have played my games. There’s a lot more to be done in both these cases – as the market has exploded, the freedom of the digital stores has been eroded. The onset of Platform thinking and subscription services potentially adds back in a layer of gatekeepers that turns back the clock somewhat. The market still isn’t truly international – there are all sorts of barriers to entry and on the surface the mainstream videogame industry chatter is still mostly focused on the English speaking perspective. But there’s reasons to be positive. In film they’re still wrestling with the foreign film category and in gaming it feels like we’re already over that – Ingmar Bergman never had a hit like Minecraft.

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Her Story was one of the best games of 2015.

Ubiquitous Online

Kellee Santiago, Head of Developer Relations, Niantic, Inc. (Pokemon GO): Certainly, faster and more accessible internet connections. It powered the breadth and depth of online multiplayer gaming which has exploded in the last decade. It enables real-world games like Pokemon GO! It also led to new ways of gamers and game makers interacting with each other through streaming, play through commentary, and the live-streaming of actual development. And it supports the continued growth of online distribution of video games, which means instead of competing for a miniscule number of slots of a shelf in a retail store, anyone can distribute their game to anywhere.

On the flip side, we saw the Indie-pocalypse happen, when there became so many games released every day it was hard for an independent developer to stand out. We saw and continue to see online distribution channels struggle with the balance between enabling game makers at all levels to be able to share their creations, while also providing some level of quality control to make sure gamers are seeing the games they want to play. I imagine we will continue to see innovations in this space in the coming decade.

Free to Play and Games as a Service

Gareth Wilson, Creative Director, Traveller’s Tales (The LEGO Movie 2 Videogame): In 2010… I said many things will be the same, and on the surface they are. The big three are still battling it out in the console wars. But scratch the surface and things have changed massively. Very few people predicted the rise of free to play in 2010, first on mobile and then on PC and console. If you’d told me ten years ago the biggest game in 2019 was a free to play multiplatform shooter I would have been very surprised! Speaking of multiplatform, I’m delighted we’ve finally broken the walled garden of the consoles and have crossplay, it’s a massive step forwards which I wouldn’t have predicted. The rise of the YouTube star was a surprise, we predicted people watching live “e-sports” type championships of the best players, but not the massive growth of the “let’s play” video. Finally, the beginnings of game streaming and subscription services are game changers. I think they’re incredibly healthy for the industry and allow quality indie titles to reach audiences they could only previously dream of.

Tim Heaton, Studio Director, Creative Assembly and EVP Studios (Total War: Three Kingdoms): I think ‘free to play’ becoming a prevalent part of the gaming market is the trend that has had most impact. Sure, it began earlier than 2010, but it’s matured all the way through the last decade, with the latest thinking trying to restructure the negative aspects it can create – with initiatives like banning loot boxes and services like Apple Arcade.

The long life of individual games has also become more and more important. By that I mean both the long sales curves, driven by the digital storefronts, and the long engagement times that players have with a single game. These games-as-a-service are designed from the ground up to engage players for months and years, driven by new content and multiplayer opportunities. It’s changed every element of the business, from design, through the way the games are marketed, to the demands for ongoing support services.[poilib element=”quoteBox” parameters=”excerpt=%22Games-as-a-service…%20%5Bhas%5D%20changed%20every%20element%20of%20the%20business%2C%20from%20design%2C%20through%20the%20way%20the%20games%20are%20marketed%2C%20to%20the%20demands%20for%20ongoing%20support%20services.%22%20-%20Tim%20Heaton%2C%20Creative%20Assembly”]

Luc Duchaine, Executive Marketing Director, Ubisoft’s Canadian Studios: While games like DOTA and League of Legends were pioneers in the games-as-a-service genre, the past five years really confirmed the importance of those games. At Ubisoft, we have Rainbow Six Siege that is entering its fifth year, For Honor it’s the fourth year and we have brands like The Crew and The Division that are still updating their offers for the players.

Ed Beach, Civilization Franchise Lead Designer, Firaxis: I see two major developments that have changed the nature of gaming in the past decade. First, games have gotten much, much bigger. We now have so many open world games and those all have numerous areas to explore; it can easily take hundreds of hours to experience it all. That’s an amazing change and great for players, but has also made development very expensive and challenging. In a similar vein, the shelf-life for games has gotten a lot longer. Most developers are adopting a games-as-a-service model which means they will be supporting their titles with fresh content over many years. Once again, as a player I love this. However, as a developer I certainly am aware of this as a big new hurdle to overcome.

The Rise of Streaming and Let’s Plays

Joe Neate, Executive Producer, Sea of Thieves, Rare: The growth of games-as-a-service, and the growth of streaming games to audiences.

It’s been fascinating to see player behavior evolve, and to figure out what kind of experiences would convince players to both give you a chance and then stick with you. We’ve had people playing Sea of Thieves since our first Technical Alpha three years ago who are still with us and as excited as ever! It has also been fascinating to start thinking about how you design a game to not only be great to play, but also to watch. I love when you see a random game blow up because everyone has suddenly started streaming it and you’re trying to figure out how it happened and what you can learn from it.

Masachika Kawata, Producer, Resident Evil series: [O]ne of the biggest changes in video games as a whole has probably been that, on top of the basic enjoyment of playing a game oneself, watching others play games has become a form of entertainment in and of itself.

Obviously, people have always watched their friends play alongside them or crowded around arcade machines, but the sheer number of people who found an additional way to enjoy watching games played by other people has really expanded the reach of gaming as a medium.

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Let’s Plays have become a huge part of gaming.

The Power of Celebrity

Marc Merrill, Co-Founder, Riot Games (League of Legends): There’s been so many: the steady growth of esports, the rise of streaming technology, games gaining more mainstream acceptance, the influence of China, and the rapid growth of mobile both from a market perspective but also as a platform that can credibly deliver high quality experiences.

I would argue it’s the power of celebrity that has been the most transformative and impactful. I’m not referring to famous players (although special shoutout to Rick Fox), despite the obvious star power they bring, but more the way that players have embraced streaming/video platforms to share their passion and engage directly with other players. Videogames are best when played with friends; streaming platforms in particular have made it possible for committed, passionate content creators to grow an incredibly large audience where it’s clear that the future of celebrity is along digital pathways.

Cross-Platform Play

Jamie Jackson, Chief Creative Officer, Mythical Games: For me, the most important change happened in the latter part of the decade: cross-platform play! This was a huge game-changer. Seeing all the major platform players fully embracing gamers and allowing and encouraging them to play together for the first time was incredible. It does give us developers new challenges in terms of matchmaking and balance, but being able to holistically think about audience really helps with launching new IP and continuing to establish existing brands.

Connection

Lars Janssen, Director of Studio Relations, Koch Media: Video games have become a core part of our culture and have an impact beyond the traditional video game community. Games are focusing on providing social experiences more than ever before, communities are stronger and create movements that span way beyond the actual game world. Connectivity in-home and on the go allows players to stay connected to their games and their friends regardless of time and location. Most games are not a one-time experience any longer but rather a service that connects people and keeps them entertained for many years.

Creating these experiences, on the other hand, has become much more complex and surprise hits are a lot less likely. It was leading to consolidation in the market and fewer companies succeeded in building up new global IPs from scratch.

The Connection Between Players and Developers

Saxs Persson, Minecraft Chief Creative Officer: The role that strong communities now play influencing and driving game development has been the biggest change I have felt the last ten years, as well as having direct communication with our players as a game is being developed. Early access, Kickstarter, etcetera, are all different ways that we try and get players involved as early as possible to get feedback and mold games to what people really want to play.[poilib element=”quoteBox” parameters=”excerpt=%22The%20role%20that%20strong%20communities%20now%20play%20influencing%20and%20driving%20game%20development%20has%20been%20the%20biggest%20change…%22%20-%20Saxs%20Persson%2C%20Minecraft%20CCO”]

Naoki Yoshida, Producer and Director, Final Fantasy XIV: Personally, I think it’s the relationship between the player community and developers (or video game company) rather than the technology. Back in the day, there was quite a distance between gamers and game developers, and in the case of MMORPGs, I think that there was a strong sense that “the developers are the enemy”. Thanks to the growth of social media in recent years, messages from developers and dev companies have become close to gamers, and I feel that communications have become more direct. Feedback from gamers are taken more seriously and gamers are able to receive messages from developers, and various games have progressed as a result.

J. Allen Brack, President, Blizzard Entertainment (World of Warcraft): [I]n ye olden times, MMO communities and developers enjoyed a special relationship with their players, where developers and the community encouraged feedback and dialog throughout the dev and live play cycle.

Today, many games have dedicated communities of players, irrespective of game category. So, the most visible and important changes are the ways online communities have evolved and the more direct relationships developers have with their players. This has greatly accelerated over the last ten years. Now most games from giant AAA titles to smaller indie games have online communities of all kinds – from dedicated Discords to sub-Reddits, not to mention Twitter and Instagram communities. It’s never been easier to engage with like-minded people. Whether you’re a hardcore player, or a casual player that enjoys watching streams of people playing the game you love, or a fan artist, or a cosplayer, no matter how much time you have to give, there are places for you to engage with your favorite hobby.

The rise of player streaming has been instrumental, giving players a tool to create or participate in tight-knit communities around the games or game genres they love. Good streamers and content creators are super important to us – they are faces of the game experience and incredible sources of feedback that keep us honest. Along with streaming comes the accelerated rise of esports, and what an incredible expression of love that is. To see professional players dedicate their time to pushing the limits of what we create, to their mastery, is humbling for us as creators. For fans of those professional players, it gives them another outlet to express their passion for a game.[poilib element=”quoteBox” parameters=”excerpt=%22To%20see%20professional%20players%20dedicate%20their%20time%20to%20pushing%20the%20limits%20of%20what%20we%20create%2C%20to%20their%20mastery%2C%20is%20humbling%20for%20us%20as%20creators.%22%20-%20J.%20Allen%20Brack%2C%20Blizzard”]

Audience Expectations

David Gaider, Co-Founder and Creative Director, Summerfall Studios (Chorus): You know, I’m going to say that there haven’t been any astounding advances in game technology. You can look back at games which came out in 2010 and be justified in saying they’re just as pretty as anything put out today. Most of the changes, I think, have been in the evolution of the genres as well as the audience. Social media, in particular, has led to fans becoming armed camps with vested interests in their games giving them exactly what they expect – the relationship between fans and creators has never been more tense.

The Discourse Around Games

Paul Sage, Creative Director, Borderlands 3: Players streaming games, alternate revenue streams [and] digital sales, procedural systems [and] machine learning tools, better physics and graphics.

Out of all of these, however, I think one that should be expounded upon is the shift in the culture and discourse surrounding games. The fact is that we work in a subjective business, and while there are objective quality elements in games, the invective present sometimes in the press and community harms our industry. Having a huge variety of games and entertainment, even in areas you find uncomfortable, is a blessing, not a curse. I hope we start seeing a move away from this mentality and instead we just keep seeing growth of many points of view. Which means we as developers have to keep encouraging a diversified industry.[poilib element=”quoteBox” parameters=”excerpt=%22Having%20a%20huge%20variety%20of%20games%20and%20entertainment%2C%20even%20in%20areas%20you%20find%20uncomfortable%2C%20is%20a%20blessing%2C%20not%20a%20curse.%22%20-%20Paul%20Sage%2C%20Gearbox”]

Subscription Services

Atsushi Inaba, Chief Creative Officer, PlatinumGames (Bayonetta): The rise of subscription services like Netflix and Amazon Prime in the film industry. The fact that all content is accessible after a fixed payment changes the way we look at entertainment, not just as consumers but also as creators. It will take more time for this business model to be fully incorporated into video games, but I strongly feel that it could change our industry in many ways.

Accessibility and Acceptance of Gaming as Mainstream

Denby Grace, Executive Producer, 2K (Mafia): Great gaming experiences are more accessible than ever before. Variation in hardware, delivery methods, price points, and ways to engage with content has allowed a wider audience to consume games in an assortment of ways. The industry has never been in better health.

Takashi Iizuka, Head of Sonic Team, SEGA (Sonic Forces): Over the past ten years, games have become a much more accessible and popular form of entertainment to people around the world. Thinking back to a decade ago, the Wii had just come out and I believe that was around the time that games started appearing on smartphones. Prior to 2010, most gaming experiences consisted of sitting in front of a television set and using only your fingertips to control the game. Since then, controllers have adapted to allow players more ease of use and mobility. Players can now make commands by shaking or moving the controller or inputting actions by gestures and posing with their bodies. Advancements in controllers have also increased the accessibility of games for novice players that may not have owned a console before and has allowed players to engage in a variety of different gaming experiences.

Xbox’s Adaptive Controller welcomed even more players to the fold.

Lee Mather, Game Director, F1 2019, Codemasters: The most striking changes to me have been in the acceptance of video gaming, not only as a creative medium which is seen on the same level as film and TV, but also as an industry where you can cultivate a career. When I joined the industry back in 1992 I could never have foreseen we’d be experiencing game launches with the same level of exposure and excitement as a Hollywood movie or films and TV series being made off the back of video games. From a technology perspective, I think we’re in an iterative phase right now. As the big ‘wow’ moments in mobile phone tech have slowed, it’s a similar case with gaming hardware. It’s all going to be about giving users access to the highest quality experiences possible in as many different ways as possible.

Expanding What Constitutes a Game

Keith Schuler, Lead Mission Designer, Gearbox Software (Borderlands 3): The ever-expanding definition of what a video game is, and what they can offer. I’m not just talking about pushing more polygons and shaders to the screen, though that’s part of it. Mental health, politics, cancer, civil liberties, and more, are all legitimate topics for games to explore. They always have been, but as our audience grows and our reach expands, these sorts of conversations are more and more accepted as legitimate discourse, and that influence expands outward beyond just video games. It’s not just the independent studios, either, although they are certainly leading the charge. These past ten years, it has become easier than ever to point to video games and say, ‘This is art. This is an important facet of human society.’[poilib element=”quoteBox” parameters=”excerpt=%22These%20past%2010%20years%2C%20it%20has%20become%20easier%20than%20ever%20to%20point%20to%20video%20games%20and%20say%2C%20%E2%80%98This%20is%20art.%20This%20is%20an%20important%20facet%20of%20human%20society.%E2%80%99%22%20-%20Keith%20Schuler%2C%20Gearbox”]

Games Coverage

Viktor Bocan, Design Director, Warhorse Studios (Kingdom Come: Deliverance): As a developer, what I feel most is the shift in reporting about games. What was the domain of professional videogame journalists before, is now an open battlefield for streamers, YouTubers, and the Reddit community. I don’t see it necessarily as bad, but it is very different. And sometimes quite unpredictable and unfathomable.

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And now for the second part, in which our roundtable members answer the question:

What technology or concept seemed within reach in the last ten years but never quite delivered? And why do you think that is?

Gaming’s Hidden Depths

Sam Barlow, Founder, Drowning a Mermaid Productions (Telling Lies): Well, I think the dream is of gaming as accessible and mainstream and deep. And we missed that one. Phones opened things up, but the market quickly raced to the bottom of the barrel and – generalizing hugely here – never really offered up experiences as deep as you’d find in other media. Netflix and iTunes and Kindle and Criterion Channel might frequently raise my understanding of humanity, move me deeply, whilst the value proposition of mobile gaming is still largely to help me waste time on the subway. And consoles resolutely stuck to the same old model, again and again – a $ 600 box for space marine shooter games. It’s the economics and the short term interests of investors – looking to cash in on the reliable audience, looking to sell phones, subscriptions, consoles, and hit their growth numbers rather than lay the foundations for a medium. Hopefully the convergence of TV and gaming will help us get to a place that feels more wholesome.[poilib element=”quoteBox” parameters=”excerpt=%22Consoles%20resolutely%20stuck%20to%20the%20same%20old%20model%2C%20again%20and%20again%20%E2%80%94%20a%20%24600%20box%20for%20space%20marine%20shooter%20games.%22%20-%20Sam%20Barlow%2C%20Drowning%20a%20Mermaid%20Productions”]

Truly Living, Breathing Worlds

Joe Neate, Executive Producer, Sea of Thieves, Rare: I chatted about this with Mike Chapman, the Sea of Thieves Creative Director, and I agree with him that what we’ve not really hit yet is truly immersive, living breathing worlds. Despite the advances in sandbox games, despite the incredible worlds that have been built, if you peek behind the curtain they still feel like scripted worlds with scripted quests or events. There is still so much more promise in this area. Creating truly immersive worlds for players to escape in together, to feel like they are genuinely adventuring in another place, to have that true form of escapism – there is so much potential here.

Innovative MMOs

Tanya X. Short, Co-Founder, Kitfox Games (Moon Hunters): I’m disappointed that the indie/innovative MMO as a genre hasn’t really taken off, with only a few exceptions. Yes, yes, there have been a few popular lower-budget MMOs, but almost all of them are very post-World of Warcraft, to their detriment. With the tools available for the past five or six years especially, people should have been innovating new bizarre multiplayer worlds, but they haven’t, really. It’s just been… more quests. Things like One Hour One Life give me hope that maybe we could enter a new realm of digital worlds, but… it’s not being talked about enough, not by a longshot. There are many reasons why this is – multiplayer is harder to develop, it’s riskier business-wise if it doesn’t also accommodate single-player play, etcetera – but the most persistent reason seems to be that there’s a cultural side-eye against MMOs among game devs, possibly because we all played them too much as teens? Or because the play experience can be so truly, remarkably varied that it’s difficult to even compare for purposes of reviews [and] analysis.

VR and AR

Pim Holfve, CEO, Avalanche Studios (Rage 2): Despite showing great promise in the early 2010s, we never really saw the virtual reality and augmented reality revolution. I think that there are several reasons for this, such as the maturity of the technology,  cost of the headsets, setup time, hardware requirements, and no standardized control schemes. While there certainly are some great VR and AR games and experiences out there, the technology still feels more aspirational than fully realized.

Kellee Santiago, Head of Developer Relations, Niantic, Inc. (Pokemon GO): Accessible and meaningful VR. It seemed like we were getting so close in 2016! Google Cardboard was fantastic, but somehow never picked up enough of an audience to make it self-sustainable to creators. StreetView VR was my favorite thing to do. Even though it was the lowest-fidelity VR experience, it allowed me to still feel like I was standing somewhere else on Earth for a moment. Of course, the price on materials to create more immersive experiences then stayed too high to gain wide adoption. The Oculus Quest is a great piece of hardware, and a step towards this balance between high-fidelity and lower price-point. Unfortunately, the industry as a whole didn’t make it there before 2020.

Saxs Persson, Minecraft Chief Creative Officer: I’ve been excited for VR since I was a kid! A few years ago, it felt inevitable that VR would be a mass-market experience. Oculus, Vive, and Sony all did a great job getting unique games for their respective platforms, but so far VR as a whole has not quite delivered on the utopian future where we are having deep experiences in amazing, immersive worlds. That said, the recent release of Oculus Quest has me more optimistic. It being untethered and easy to setup has made it a regular platform of choice in my household. Hopefully, we will see more unique games in the next couple of years that make VR a platform more gamers will want to own.

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When will VR be mass market?

Andy Sum, Director, Hipster Whale (Crossy Road): VR and AR still haven’t kicked off as much as many would hope. I lump them together because they suffer from a similar issue which is adopting them into your everyday life. Even though VR experiences are very fun and unique, it’s still a large effort to use them. They take a lot of configuration, they’re uncomfortable, the battery doesn’t last long (or they have long cables), and they’re quirky in public. It’s not so much the underlying tech as the usability issues preventing adoption.

Atsushi Inaba, Chief Creative Officer, PlatinumGames (Bayonetta): VR, MR, and AR technology.

I’m still confident of the potential of these technologies, but we are far away from a point in time where these can be enjoyed by everyone. When you can dive into a VR or MR world that is so immersive that you totally forget about the device you’re using, that’s when I believe the technology is ready to cause a true revolution.

At the same time, I think that it should be questioned if this technology should really become easy to access in the first place. Just like the debate on whether AI technology should be restricted or not, new technology that can fundamentally change the everyday life of human beings is always a double-edged sword. However, as a creator I think it’s very interesting.

Cross-Platform Play

Greg Street, VP of IP and Entertainment, Riot Games (League of Legends): Cross-platform play. It seems (from the outside) like something that should be incredibly valuable for a player, but (from the inside) there are a ton of technical, design and even business reasons why it may not even make sense as a goal.

Cloud Gaming and Streaming

Lee Mather, Game Director, F1 2019, Codemasters: I feel like streaming gaming services have had a number of false starts in recent years. We’ve seen it tried numerous times over the last ten years, but the network infrastructure in most countries wasn’t up to scratch, the titles themselves weren’t there or quality was compromised, or users weren’t comfortable with not having ‘physical media’. Now the internet connections have improved, and will continue to do so, both in the home and over the cellular networks, that’s one barrier to entry which is slowly being removed. People are now familiar and comfortable with streaming services for TV and film, and are used to a subscription based model, which again lends itself well to a streaming gaming service. With the likes of Google Stadia and Microsoft Project xCloud we’re seeing some of the world’s most powerful software companies backing streaming, already with massively versatile and powerful back-end services in place.

3D Displays

Takashi Iizuka, Head of Sonic Team, SEGA (Sonic Forces): Personally, I was hoping that the technology behind 3D displays would have been more widely adopted. When Nintendo launched the 3DS, I fully expected there to be more content available that utilized the realism of 3D visuals. We even worked hard to put 3D support on console for the release of Sonic Generations in 2011! Ultimately, the day that 3D overtook 2D displays never came, which is too bad.

AI Controlled Digital Actors

Yoshinori Kitase, Producer, Final Fantasy VII Remake: [I]n my experience of working on story-based games, things like Final Fantasy X for example, you’ve got a performance that you can get from a computer-generated [character] – having programmers do everything to create it, or you’ve got the other option of using real-life actors and motion capturing it. The big difference there is, with the completely computer-generated side, it won’t do anything spontaneously off its own back. The programmers have to write every little detail in, they have to decide it down to the letter. Whereas with real-life actors, you can, for example, give them a very small bit of direction… you [may] want a scene where the characters cry, and they come up with a really different approach to crying and express it in a way that we’ve never seen before.

[W]hat I really hope we can get to [in the future], is a stage where you’ve got full AI-controlled digital actors, and the director of the game can give them very simple instructions, like we need this kind of performance, and it’ll come out with a beautiful nuanced performance from AI processing. Obviously, we’re not there yet, but that’s where I really think we’re going. That’s what I really hope we can see.

Virtual Arcades

Hideki Kamiya, Chief Game Designer, PlatinumGames (Bayonetta): I was hoping that somebody would evolve the Game Room you had on Xbox 360, and that you could have arcade cabinets lined up in a virtual space, which would essentially be a VR Game Room, but nobody created it. I think that’s because the higher-ups in video game companies don’t care about the history of video games. That’s too bad.

[ignvideo url=”https://www.ign.com/videos/2016/10/19/taito-hey-one-of-the-best-arcades-in-tokyo”]

Japan is still home to many incredible arcades.

Real Arcades!

Yoko Taro, Director, NieR: Automata: Dedicated hardware for vertical shooters and pinball. I think they didn’t become a reality because the hardware manufacturers weren’t motivated enough. Show us what you’re capable of! You can do it!

[poilib element=”accentDivider”]

Cam Shea heads up IGN’s Australian content team and loves CCGs. Check out his feature analysing what the games industry thought 2020 would be like in 2010. He’s on Twitter.
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‘Biggest step forward since crisis began’: NHS to treat COVID-19 patients with Ebola drug

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Will college football return on time? 100 days out, here are the biggest questions

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The Best Gaming Projectors Give You Biggest Screen Experience

Projectors for gaming? Don’t knock it until you’ve played with a 100-inch screen like we have.
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The Best Gaming Projectors Give You Biggest Screen Experience

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Episodes 7 and 8 — ESPN NBA experts’ biggest takeaways from the middle of ‘The Last Dance’

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ESPN NBA experts’ biggest takeaways from the latest of ‘The Last Dance’

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Dave Grohl: ‘Times Like These charity cover is one of biggest moments of my career’

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Biggest Loser’s Erica Lugo Has Surprise ”Zoom Wedding” Amid Coronavirus Pandemic

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BBC offers biggest online education push ‘in its history’

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Who Won The Biggest Loser Season 18?

Bob Harper, Erica Lugo, Steve Cook, The Biggest LoserAnd The Biggest Loser is…
Jim DiBattista!
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Behind the numbers of the biggest free-agent signings: Who actually won

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Coronavirus: Biggest daily rise as UK cases reach 460

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Coronavirus: World’s biggest gaming show E3 cancelled

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Barnwell grades the biggest NFL deals: Why Josh Norman could fit in Buffalo

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Coronavirus: Italy reports biggest daily jump in death toll

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Fixing the biggest player-usage mistakes on NHL playoff contenders

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Scientists detect biggest explosion since Big Bang

The biggest explosion in the universe since the Big Bang has been discovered by astronomers.
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Biggest Explosion in the Universe Detected

An explosion big enough to fit fifteen Milky Way Galaxies in a row has been discovered.

CNN World reports the record-breaking explosion originated inside the Ophiuchus galaxy cluster 390 million light-years away. Experts also say the explosion was likely created by a supermassive black hole.

Black holes are well known for sucking in matter, but they also shoot it outwards in the form of jets or beams. The energy behind this explosion breaks all previous records, beating the previous largest known explosion five times over.

[ignvideo url=”https://www.ign.com/videos/2020/02/27/star-wars-the-high-republic-explained”]

Astronomers observed the explosion from both ground and space-based telescopes like NASA’s Chandra X-ray Observatory, the European Space Agency’s XMM-Newton X-ray space observatory, Australia’s Murchison Widefield Array, as well as the Giant Metrewave Radio Telescope located in India. However, the explosions were also noticed several years ago in 2016 but were so large astronomers at the time believed it was too unlikely to be one.

It wasn’t until now that the X-ray data was combined with radio wavelength data from ground-based telescopes to help confirm the cavity created by the explosive black hole. These observations also tell us that the explosion is no longer occurring as the jet activity has stopped meaning there’s no longer any gas to power the explosion.

This subsided explosion isn’t all astronomers have been up to recently. Radio signals have been picked up repeating in an odd pattern and a new method to detect potentially habitable planets using radio waves has been developed. As for other big destructive forces, stay tuned for six billion years from now when the sun destroys our solar system’s asteroid belt.

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[poilib element=”accentDivider”]Hope Corrigan is an Australian freelance writer for IGN. You can follow her on Twitter and Instagram.
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Tua enters draft process as its biggest wild card

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The Biggest Social Media Moments From NYFW Fall 2020

New York Fashion Week fall 2020 might have lacked some major designers, but the season was marked by a number of viral celebrity moments that played out on social media.
Comedian Leslie Jones, for one, caused a stir when she boldly cheered on models from her front row perch at Christian Siriano’s fall 2020 runway  Videos of Jones quickly went viral, with the comedian seen standing and enthusiastically cheering on model Coco Rocha, screaming: “Show them how it’s done baby!”

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‪Ok here is the video that everyone recorded me recording LMAO! You can’t take my ass no where!! You think Jerry from cheer got “mat talk”!! I got that “carpet talk”!! @csiriano @cocorocha #loveher #allofthemodelswasbanging ‬
A post shared by Leslie Jones (@lesdogggg) on Feb 6, 2020 at 6:52pm PST

The star-studded front row at Tom Ford’s fall 2020 runway show in Los Angeles also produced a number of social media moments, including when Miley Cyrus was seen taking selfies with Lil Nas X, who famously partnered with the singer’s dad, Billy Ray Cyrus, on last year’s hit song, “Old Town Road.”

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why was i cheesing

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Brit Awards: From Geri to Jarvis – the biggest moments in show’s history

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The 9 Biggest Jaw-Droppers at the 2020 Oscars

Brad Pitt, Bong Joon-ho, Eminem, 2020 Oscars, Academy Awards, Jaw-DroppersIt was a rainy night in La La Land, but the stars came out just the same.
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The Wysh List: Why the Buffalo Sabres are the NHL’s biggest disaster

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Andy Reid celebrated his first Super Bowl victory with ‘the biggest cheeseburger you’ve ever seen’ and night with his ‘trophy wife’

Thearon W. Henderson/Getty Andy Reid won his first Super Bowl in his illustrious 21-year head coaching career, and he's celebrating accordingly. The Kansas City Chiefs' leading man said he was planning to toast the big win with "the biggest cheeseburger you've ever seen." During his press conference Monday morning, Big Red also said that instead of spending the night with the Lombardi Trophy, he "spent it with my trophy wife."

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VOTE NOW! Be Our Red Carpet Stylist: Help Dress Zanna for Film’s Biggest Night!

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How The Biggest Loser Has Changed for 2020

Biggest Loser ContestantsThe Biggest Loser is back, but it has made some changes ahead of its return.
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How The Biggest Loser Has Changed for 2020

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Biggest offseason needs for all 32 NFL teams: What to watch for in 2020

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8 Biggest Jaw-Droppers at the 2020 Golden Globes

Kate McKinnon, Renee Zellweger, 2020 Golden Globe AwardsWell, Ricky Gervais didn’t disappoint, did he?
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A Look Back at the Biggest Golden Globes Fashion Risks of All Time

Lara Flynn Boyle - Risky Looks at the Golden GlobesThe 2020 Golden Globes would not be complete without style.
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A Look Back at the Biggest Golden Globes Fashion Risks of All Time

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The biggest medical breakthroughs of 2019

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Cats Among the Biggest Box Office Flops of 2019

With 2019 coming to a close, it’s time to look back on those movies that you probably didn’t see. Yes, we’re delving into the biggest box office bombs of 2019, which the recently released Cats is now among.

As we did last year, we are limiting this to movies that opened wide (at least 1,000 theaters or more), and in most cases, these are films that failed to at least recoup their production budget from its worldwide tally, though, there are a few exceptions.

When you factor in the production budget, plus publicity and advertising costs, plus other expenditures like first-dollar gross points paid out to stars and/or filmmakers, it’s generally believed that a film should earn back at least twice its production budget to truly break even. So, we can’t consider a disappointing entry like Men In Black: International a true “bomb” since it took in $ 253.9 million worldwide ($ 80 million domestic, $ 173.9 million international) from a $ 110 million budget, despite being the lowest-grossing entry in that franchise’s history, and the same goes for Dora and the Lost City of Gold ($ 119.2 million worldwide, $ 49 million budget) as well.

Continue reading…

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The Biggest Fashion News of the Decade

Designer shake-ups, iconic runway moments and eyebrow-raising controversy.
These are just some of the biggest fashion news stories that made headlines in the 2010s, igniting major change in the industry and producing memorable moments that have stuck in the cultural lexicon to this day.
The decade saw the loss of a number of the industry’s most acclaimed and adored designers, including Alexander McQueen, Oscar de la Renta, Kate Spade and Karl Lagerfeld, to name a few.
The 7 Major Fashion Trends That Defined the 2010s
Seemingly every major designer house experienced significant change throughout the decade, from fashion designers like Raf Simons, Hedi Slimane and Stefano Pilati hopping between brands to logo redesigns at Celine and Saint Laurent.
As the decade is now coming to a close, WWD looks back at the biggest fashion news during the 2010s, broken down for each year.
2010: Alexander McQueen’s Shocking Death, New York Fashion Week’s Big Move

Alexander McQueen in 2003. 
Richard Young/Shutterstock

The fashion world was in shock over the sad news of Alexander McQueen’s suicide at the age of 40. McQueen was one of the most acclaimed fashion designers of his generation, gaining international recognition after his highly controversial Highland Rape collection in 1995. He was later succeeded by his head

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A Breakdown of 2019’s Biggest Influencer Controversies

Hair vitamins, defective lipstick, body shaming and a bribery scandal.
These are just some of the catalysts behind 2019’s biggest influencer controversies that have captivated millions of followers on social media, launching a number of think pieces on “cancel culture,” the limits of sponsored content and society’s overall fascination with influencers and social media.
Read More: The 7 Major Fashion Trends That Defined the 2010s
From Olivia Jade’s involvement in the college admissions scandal to a feud between Something Navy blogger and designer, Arielle Charnas, and actress Amanda Seyfriend, here is a breakdown of all the influencer drama this year.
Olivia Jade – March 2019

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see ya 2018
A post shared by olivia jade (@oliviajade) on Dec 31, 2018 at 6:21pm PST

While Olivia Jade Giannulli — known on the Internet as just Olivia Jade — was already a well-known influencer with 1.3 million followers on Instagram, she was catapulted into the spotlight thanks to her famous parents, fashion designer Mossimo Giannulli and “Full House” actress Lori Loughlin, who were charged in the now infamous college admissions scandal, where more than 40 adults allegedly used bribes to get their children admitted to elite colleges.
Jade’s parents are charged

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Cowboys suffer big loss in biggest moment of 2019 season

After a bad start in Philly, all Dallas can do is hope for a playoff berth.
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Kylie Jenner Gets the Biggest Hug From Stormi Webster and It Will Give You Heart-Eyes

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What Jimmy Garoppolo told George Kittle before biggest play of season

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Biggest Week 14 injury questions for all 32 NFL teams: Latest on Dalvin, Julio and more

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Spotify reveals the biggest songs and artists of the decade

As the 2010s draw to a close, Spotify has revealed its biggest artists and songs of the past decade.
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Ranking Week 14’s biggest games by playoff implications

Ohio State and LSU can likely withstand losing to their rivals, but Alabama must beat Auburn convincingly to keep its CFP hopes alive.
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The biggest moments from the People’s Choice Awards

Women ruled the show at this year’s E! People’s Choice Awards, with Jennifer Aniston, Gwen Stefani and P!nk all honoured as icons.
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5 Biggest Jaw-Droppers at the 2019 People’s Choice Awards

Kevin Hart, Jennifer Aniston, Zendaya, 2019 Peoples Choice Awards, 2019 PCAs, Jaw-droppersWe’ll let you in on a little secret.
Most award shows are orchestrated to within an inch of their lives. They have to be, of course, or else they all risk running wildly off course,…

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Met Gala 2020: Emma Stone, Meryl Streep & More Celebs To Co-Chair Fashion’s Biggest Night

Emma Stone, Meryl StreepFashionistas, listen up: The 2020 Met Gala Committee has been announced.
Next year, Emma Stone and Meryl Streep will be co-chairs at the coveted event. The A-listers will be joined by…

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Met Gala 2020: Emma Stone, Meryl Streep & More Celebs To Co-Chair Fashion’s Biggest Night

Emma Stone, Meryl StreepFashionistas, listen up: The 2020 Met Gala Committee has been announced.
Next year, Emma Stone and Meryl Streep will be co-chairs at the coveted event. The A-listers will be joined by…

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2020 Met Gala Theme Revealed: Relive the Best Looks From Fashion’s Biggest Event of the Year

Jared Leto, 2019 Met Gala, Red Carpet FashionsThe 2020 Met Gala theme is all about the enduring history of fashion, so it’s only fitting that we take a trip back in time.
Trends may come and go but a true sense of style never…

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Biggest Week 10 injury questions for all 32 NFL teams: Latest on Mahomes, Johnson, Green

Two electrifying players might be returning this weekend, while a third could be making his 2019 debut. Get the latest scoop from inside NFL locker rooms.
www.espn.com – NFL

The Biggest Fashion News Stories of 2019 — So Far

The death of a major fashion designer, a celebrity fashion line and the changing of the guard at the Council of Fashion Designers of America.
These are just some of the biggest fashion news stories that have made headlines this year. The year began with the sad news of legendary Chanel designer Karl Lagerfeld passing away at the age of 85, then transitioned to a packed summer of news that ended with luxury retailer Barneys New York filing for bankruptcy.
Read More: The Biggest Fashion Controversies of 2019 — So Far
From the many changes at Calvin Klein, Marchesa and the Council of Fashion Designers of America to Rihanna’s Fenty fashion label, here are the biggest fashion news stories of 2019, so far.
Karl Lagerfeld Dies at 85, February 2019

The fashion world was in mourning upon the news that Chanel fashion designer, Karl Lagerfeld, died at the age of 85 on Feb. 19. Rumors of the designer falling ill began increasing after he was absent from Chanel’s spring 2019 couture show a few weeks prior.
Lagerfeld’s model muses, celebrities and other fashion designers took to social media to share their memories of the designer upon his death, including Kim Kardashian, Rihanna, Claudia Schiffer, Cindy Crawford

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Terminator: Dark Fate 8 Biggest WTF Questions

Warning: FULL SPOILERS ahead for Terminator: Dark Fate.

The latest Terminator movie – Terminator: Dark Fate – has landed in theatres, and it brings with it the return of original creator James Cameron, as well as original stars Arnold Schwarzenegger and Linda Hamilton. But not only that, it also brings a bunch of questions that have us asking ‘WTF?’ Wouldn’t be a time-travel movie without them, really.

In an attempt to put the record straight, we’ve read up on our Terminator lore, examined the previous films, and even spoken to producer James Cameron about some of the questions we have. Some make sense, others… well, make even less sense the more you think about them. And they’re all here for you to try and wrap your head around, too.

Continue reading…

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Biggest Week 8 injury questions for all 32 NFL teams: Latest on Davante Adams, David Johnson

The Packers WR and Cardinals RB are among the key health questions this week. Get the latest scoop from inside NFL locker rooms.
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Biggest Week 6 injury questions for all 32 NFL teams

Injuries to key starters are really starting to pile up. Get the latest updates from our NFL Nation reporters.
www.espn.com – NFL

Predicting results for biggest week of the season

Heavyweight matchups have been sporadic this season but that changes this week. Pat Forde rates (and predicts) the 10 most significant contests.

Yahoo! Sports – News, Scores, Standings, Rumors, Fantasy Games

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Biggest NHS flu campaign under way

Nearly half the UK population is being offered a winter flu vaccine – with all primary school pupils eligible for the first time.
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Biggest Week 4 injury questions for all 32 NFL teams: Latest on Hilton, Edelman, Jeffery and more

Passing attacks around the league have been decimated by injuries heading into Week 4. Get the latest updates from our NFL Nation reporters.
www.espn.com – NFL

What now for Antonio Brown? Answering the biggest questions around his release

Brown is under NFL investigation and without a job. Could another team sign him soon? Here’s what you need to know.
www.espn.com – NFL

Here’s Proof Victoria’s Beckham’s Kids Are Her Biggest Fans During Her Fashion Show

Romeo Beckham, Brooklyn Beckham, David Beckham, Harper Seven Beckham, Victoria Beckham, Anna Wintour, London Fashion WeekIt’s a family affair!
Victoria Beckham’s highly-anticipated London Fashion Week show was a total knock-out, as she debuted her Spring/Summer 2020 collection to a crowd of A-list…

E! Online (US) – Fashion Police

Special Tip Update!

Biggest Week 2 injury questions for all 32 NFL teams: Intel on Mosley, Mixon, Mahomes and more

Will the Bengals have their star running back on the field against the 49ers? NFL Nation provides the latest updates direct from locker rooms.
www.espn.com – NFL

Rehabbing Antonio Brown will be Bill Belichick’s biggest challenge yet

Brown brings a ton of baggage to the Patriots. Will he be the next Randy Moss or Albert Haynesworth?
www.espn.com – NFL

Demi Lovato faces ‘biggest fear’ with unedited bikini pic

Demi Lovato has said she faced her “biggest fear” by sharing an unedited picture of herself in a bikini.
Entertainment News – Latest Celebrity & Showbiz News | Sky News

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Cancer ‘biggest middle-age killer in rich nations’

Cancer claims more lives than cardiovascular disease in wealthy countries but the reverse is true for poorer nations.
BBC News – Health
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The biggest differences between Apple's new credit card and most other cards

The biggest differences between Apple's new credit card and most other cardsThe Apple Card is unique in the credit card market thanks to its app and top-notch security.



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Can Daniel Craig complete his biggest mission – modernising James Bond?

Producers say the new film “should reflect” shifting attitudes – so can Daniel Craig modernise Bond?
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The Biggest Fashion and Beauty Brand Controversies of 2019 — So Far

So far, 2019 has had no shortage of brand controversies in the fashion and beauty worlds.
The year started off with a number of gaffes from some of the biggest luxury fashion houses, in many cases resulting in public outcry, public apologies and, sometimes, changes in company policy. Some of the most notable fashion controversies of 2019 were Gucci’s infamous “blackface” balaclava and Burberry’s noose sweater. Kim Kardashian also came under fire for cultural appropriation when she revealed the name her first fashion line, a shapewear collection called Kimono.
From the backlash against Related Cos. chairman Stephen Ross and his many companies to Jaclyn Hill’s beauty brand recall, here is a breakdown of all the fashion and beauty brand controversies of 2019, so far.
Gucci accused of cultural appropriation, twice — February and May 2019

Gucci fall 2018 
Aitor Rosas Su–Ž/WWD

Gucci came under fire for cultural appropriation not once, but twice in 2019. The first incident was in February when the designer house released a balaclava-style sweater in its fall 2018 ready-to-wear collection and on its web site, which many claimed resembled blackface.
The backlash was immediate on social media, including by Gucci collaborator Dapper Dan, who took to his Twitter account to express his disappointment

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Producer of some of Broadway’s biggest hits dies aged 91

“King of the Broadway musical” Harold Prince, who worked on shows including Phantom Of The Opera and Sweeney Todd, has died aged 91.
Entertainment News – Latest Celebrity & Showbiz News | Sky News

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Fortnite World Cup: Players battle for biggest total prize pool

The top four Fortnite players will soon become millionaires while others take home $ 50,000 or more.
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On a day filled with soccer heroics, U.S. women made biggest statement

The Mexico and Brazil men’s teams claimed titles of their own, but the day’s standard was set by the U.S. women — both on and off the field.
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Sunday could be U.S. soccer’s biggest day ever

For the first time, the U.S. women's national team and the U.S. men's national team will contest international finals on the same day.

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This is USWNT’s biggest concern for the final

Lieke Martens has been an elite striker for years, but this tournament has put her skills on display for the rest of the world to see.

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Answering biggest questions: Can Gurley stay healthy? Can the Kyler-Kliff show work?

The Rams and 49ers are hoping Todd Gurley and Jimmy Garoppolo can recover from injury, while the Seahawks hope for more of the same from Russell Wilson.
www.espn.com – NFL

2019 NHL draft primer: Answering the 25 biggest last-minute questions

Expectations for Jack Hughes and Kaapo Kakko. The team that must ace the draft. Odds we see a first-round goalie. All that and more from our experts.
www.espn.com – NHL

‘Diego Maradona’s biggest battle was always with himself’

In July 1984, a then 23-year-old Diego Maradona arrived in Naples, heralded by fans as their saviour after years of misery on the pitch.
Entertainment News – Latest Celebrity & Showbiz News | Sky News

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The NFL’s ‘off’ season: Ranking the seven biggest whiffs this spring

A better return for Josh Rosen? Adam Humphries in the slot for the Pats? Here are the biggest missed opportunities of the offseason.
www.espn.com – NFL

The NFL’s unfinished offseason business: Top free agents, biggest questions, more

Can the Browns really make the leap? Where will Gerald McCoy land? With 100 days until the regular season kicks off, here’s what’s left to settle.
www.espn.com – NFL

Uncovered: Rare footage of some of the 60s’ biggest music stars

Rare footage of The Beatles’ only live performance on Top Of The Pops will be unveiled this weekend. 
Entertainment News – Latest Celebrity & Showbiz News | Sky News

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M. Night Shyamalan’s Biggest Twist? Coming Full Circle

The director said his new film, “Glass,” was the toughest he has ever made. Yet the man once called “the Next Spielberg” says he is back where he wants to be.
NYT > Arts

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The five biggest fashion looks for spring 2019

If you’re sick of winter dressing, then a look at next spring’s biggest looks might cheer you up.
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Biggest injury questions for all 32 teams in Week 17

Will the Steelers have James Conner back for Week 17? NFL Nation reporters update all the key injuries for every team.
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What Happens to The Biggest Loser Contestants Afterwards Is Pretty Discouraging

The results of a brand-new study are pretty shocking.

Lifestyle – Esquire

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Internet Explorer Dethroned As Biggest Browser

Chrome now makes up 41.66% of the browser market, 0.31% more than Internet Explorer and Microsoft Edge.
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The Biggest Celebrity Hair Changes of 2015

Our favorite cuts and dye jobs from the past year that deserve all the compliments.
The latest from allure.com
In the words of Jon Snow, winter is coming—so get your skin-care routine ready with one of these nondrying face washes. Because the only flakes you want to see this season should be falling from the sky, not from your cheeks.
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MillionaireMatch.com - the best dating site for sexy, successful singles!
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Meet the Barber Who Works With Some of the NBA’s Biggest Stars

How L.A.-based clipper-man JayR Mallari went from working in his garage to trimming the hair of MVPs.

Style – Esquire

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The Biggest Reveals From the 2015 Emmys Red Carpet

The obvious takeaway from the Emmys red carpet was this: It was freakin' hot. But the weather and "who are you wearing" weren't the only topics of conversation among celebrities showing up at the 2015…


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The Biggest Loser Weight Loss Reality TV Show NBC Team Dolvett Adult T-Shirt Tee

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The design depicted is only printed on the front of the t-shirt. There is no design on the back of the t-shirt. This t-shirt is hand-made and unique, using high quality 100% cotton. This graphic print design is printed only on the front of the shirt, with the most vibrant color! This t-shirt is print-to-order and may take 3-5 business days to ship, which includes ALL EXPEDITED ORDERS.

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Here’s How to Shop 5 of Fall’s Biggest Fashion Trends Without Stretching Your Wallet

Fall is upon us, and that means—drumroll, please—it’s shopping season! Nailing some of this season’s top trends doesn’t mean you have to empty your wallet, though. Focus on one statement piece at a time, and we’re bringing them all to you for under $ 175. Find your favorite trend (or trends, they’re all pretty terrific!) below and start shopping now.

Sophisticated Bohemian:
Get the ’70s boho with a printed midi or maxidress, and top it with a tailored blazer or a suede vest. Finish the look with a saddle bag.
fall-2015-trends-boho-chloe-32

Chloe

Shop the trend:
fall-2015-trends-boho-vest-dress-bag-2

Genuine suede fringed vest, $ 45, forever21.com; Wayf keyhole midi dress, $ 78, nordstrom.com; New Look whipstitch saddle bag, $ 32, asos.com

Eclectic Schoolgirl:
Mix and match your favorite collegiate patterns—tweed, plaid and striped knits— for a modern schoolgirl look.
fall-2015-trends-schoolgirl-miu-miu-07

Miu Miu

Shop the trend:
fall-2015-trends-schoolgirl-sweater-skirt-coat-2

BDG Casey ribbed-knit cropped sweater, $ 49, urbanoutfitters.com; plaid faux wrap mini, $ 18, forever21.com; leopard faux-fur coat, $ 52, revolve.com

’70s Prep:
Channel Jackie O’s elongating silhouettes and classic accessories by opting for silk blouses, striped sweaters, flared flared trousers, and suede accessories.
fall-2015-trends-70s-prep-frame-21

Frame Denim

Shop the trend:
fall-2015-trends-70s-prep-shirt-jeans-belt-2

Silken stripe blouse, $ 70, tommyhilfiger.com; classic flare jeans, $ 40, jcrew.com; Baba O’Riley belt, $ 25, nastygal.com

Youthful Vintage:
Florals, cardigans, tortoiseshell glasses, and vintage jewelry mix with slinky silhouettes to give this look a modern vibe.
fall-2015-trends-youthful-vintage-gucci-04

Gucci

Shop the trend:
fall-2015-trends-youthful-vintage-glasses-loafers-dress-2

Mona clear-lense tortoise frames, $ 12, boohoo.com; fringed faux-leather loafers, $ 30, forever21.com; floral-print dress, $ 120, mango.com

Neo-Romantic:
Studs and leather turn pretty white lace on its head with this romantic twist on the traditionally gothic look.
fall-2015-trends-romantic-gothic-altuzarra-05

Altuzarra

Shop the trend:
fall-2015-trends-romantic-gothic-booties-dress-bag-2

Leading Role suede lace-up heels, $ 36, lulus.com; Topshop velvet-trim embroidered lace dress, $ 90, nordstrom.com; studded faux-leather cross-body, $ 25, forever21.com

For more on fall fashion trends see:
How to Master the Thigh-High Boot Trend
The Fall Fashion Trends You Should Try Based on Your Sign

Have you picked your fall shoes out yet? These shoe and boot trends will definitely get your noticed!



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Doctor Who ‘Weeping Angel’ Lights Are Only For The Biggest Fans

If you or a special someone in your life is a big “Doctor Who” fan, we’ve found the perfect, Whovian monster-themed gift: a set of slightly terrifying “Weeping Angel” lights that are sure to add a little horror to any setting.

For the price of $ 24.99, you can add a string of 10 ancient Lonely Assassins to your home, courtesy of ThinkGeek. Five of the angels are front-facing, ready to attack, while the other five have their eyes covered. 

If you’re into these lights, check out these Doctor Who items below to take your home to a totally Tardis level: 

H/T CNET 

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The Biggest Loser Weight Loss TV Show Team Jillian Adult Long Sleeve T-Shirt

The Biggest Loser Weight Loss TV Show Team Jillian Adult Long Sleeve T-Shirt


The design depicted is only printed on the front of the t-shirt. There is no design on the back of the t-shirt. This t-shirt is hand-made and unique, using high quality 100% cotton. This graphic print design is printed only on the front of the shirt, with the most vibrant color! This t-shirt is print-to-order and may take 3-5 business days to ship, which includes ALL EXPEDITED ORDERS.

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Josh Duggar Admits to Cheating After Ashley Madison Leak: “I Have Been the Biggest Hypocrite Ever”

After reports surfaced that Josh Duggar had signed up for Ashley Madison, a site that facilitates extramarital affairs, the reality star has confessed to cheating on his wife, Anna. In a statement on the Duggar…


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The Biggest Loser Weight Loss Show Team Bob Athletic Adult Long Sleeve T-Shirt

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The design depicted is only printed on the front of the t-shirt. There is no design on the back of the t-shirt. This t-shirt is hand-made and unique, using high quality 100% cotton. This graphic print design is printed only on the front of the shirt, with the most vibrant color! This t-shirt is print-to-order and may take 3-5 business days to ship, which includes ALL EXPEDITED ORDERS.

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Biggest All-Star snubs: Brian Dozier, Clayton Kershaw, Joey Votto

Biggest All-Star snubs: Brian Dozier, Clayton Kershaw, Joey Votto
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John Denver Albums (Music Guide): 16 Biggest Hits (John Denver Album), Aerie (Album), All Aboard! (John Denver Album), an Evening with John Denver, Autograph (Album), Back Home Again (John Denver Album), Christmas, Like a Lullaby

John Denver Albums (Music Guide): 16 Biggest Hits (John Denver Album), Aerie (Album), All Aboard! (John Denver Album), an Evening with John Denver, Autograph (Album), Back Home Again (John Denver Album), Christmas, Like a Lullaby


New – Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Commentary (music and lyrics not included). Pages: 29. Chapters: 16 Biggest Hits (John Denver album), Aerie (album), All Aboard! (John Denver album), An Evening with John Denver, Autograph (album), Back Home Again (John Denver album), Christmas, Like a Lullaby, Christmas in Concert, Different Directions (John Denver album), Dreamland Express, Earth Songs, Farewell

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The Biggest Summer Blockbusters From the Past 25 Years

Summer is prime season for beach days, barbecues, and box office blockbusters—especially those heavy on the action and special effects (ahem, Jurassic World). But that hasn't always been the case: Here's a look back at…


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Fall Denim 2015: Be the First to Wear Next Season’s Biggest Trend

Even if it’s mostly too steamy for wearing jeans right now, there’s no shopping rule that says you can’t buy in advance for future outfits. Add a pair of raw-hem skinnies to your shopping list and start looking now because experts say they’ll be here in a big way come fall.

raw-hem-edge-denim

Mother Denim

“Raw cuts and frayed [hems] will definitely be a big trend for fall 2015, carrying through to resort and next spring,” confirmed Brooke Jaffe, Bloomingdale’s fashion director for women’s ready-to-wear and, as such, key holder for items making it onto the department store’s sales floor. “Denim has become a subculture in itself, and designers are exploring new types and working with it in unexpected ways.”

Jaffe says the look became a key trend starting with resort and spring 2015 collections, and street style cemented its popularity. The laid-back finish has been a big component for Mother, who included it in their first-ever delivery back in 2011.

j-brand-raw-hem-army-green-jeans

J Brand

“Those raw, frayed styles were part of our collection since we launched,” explained Tim Kaeding, the brand’s designer and cofounder. “They are so much a part of our brand DNA that they are offered every season in multiple washes, and they are also part of our basics offering. It definitely feels like more and more brands are starting to offer it.”

While chopping off the ends of your own denim is always an option, consider giving the prefab version a try too. Many are treated specially so the frayed edge won’t continue to unravel, changing the look over time.

More Denim Stories:
The Lauren Conrad-Approved Way to Wear White Jeans
The One Thing Short Girls Need to Know About Buying Flares
Science Says Women Who Wear Skinny Jeans Are Happier, Less Likely to Live in a Big City

In the mood to go jeans shopping now? Check out this video, which breaks down every option:





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The 3 Biggest Things I Wish I Didn’t Stress Over in High School

High school: A place where you spend four vital years learning, making friends, and finding yourself. I went to Archbishop Molloy, a Marist high school in Queens, New York. I loved my high school, I made the best of friends that I’m still close with today, I had great teachers who I still reach out to for advice and I learned lessons not only that I used inside the classroom but throughout the rest of my life. I credit my high school for helping shape me to be the person who I am today.

However, even though I loved high school, I wouldn’t go back and do it again. Don’t get me wrong — I had a lot of great times and great memories, but there were also many days I spent stressing over the littlest things. I wish I could go back to myself at 14 and say, “A few years from now, none of the things that you spend time worrying about will matter.”

Boys. My sophomore year of high school I remember many nights of sitting in my room, upset and listening to Taylor Swift’s “Fifteen.” It seemed like having a boyfriend was the best thing in the world, and I was never a part of that exclusive “I have a boyfriend club.” I would see classmates having a boyfriend and I would think that having a boyfriend would magically make all my problems go away. Everyone was so happy in their relationships, that I felt like total loser for never having a boyfriend in high school. I can’t believe I spent so much time wondering if a boy had noticed me.

Growing up, I realized that I wasn’t going to find the love of my life in high school, and that having a boyfriend while I’m trying to focus on my grades would’ve just been a distraction. I also wasn’t ready for a mature relationship and the long-term relationship that I wanted wasn’t found in high school. The boys that I had crushes on totally aren’t my type anymore — it was just the idea of having a boyfriend that excited me. Don’t let the thought of having a boyfriend or a significant other take you away from things that really matter. Also, once you’re out of high school there are so many people out there who are waiting to meet you!

Fitting in. It doesn’t matter what people think about you, I repeat: It doesn’t matter what people think about you. I wanted every single person to like me, and only now do I realize, that’s impossible. No matter how nice you are or how much you try, there will always be someone who doesn’t like you. I cared so much about what other people thought about me, that I started losing who I was. I would shop at certain clothing stores because other girls in my grade were, or I’d want the latest technology because everyone else had it. It was when I started being honest with myself,2015-06-19-1434725827-2571197-183890_10150326746758939_2572568_n.jpg and showing people who I truly was that I started meeting people who liked me for who I was — and not who I was trying to be. And eight years later, they are still my best friends who I road trip to go see Taylor Swift in concert with. Be confident in the person that you are, and you’ll find people who like you for just being you.

Not getting picked for things. High school can be competitive, trying out for sports teams, leadership positions in clubs and comparing test scores. I remember that I didn’t get picked for a leadership position in high school that I desperately wanted and I was devastated. I thought, “What’s wrong with me? Why am I not good enough?” I would beat myself up over the fact that other people got this position and I didn’t.

That leadership position clearly wasn’t meant for me at that time. I was able to find another club in my high school that I absolutely loved, and if I had gotten the other position I wouldn’t have ever even considered joining it. You may not get the spot on the sports team or get the highest test score in your class, or get that leadership position. But the good thing about high school is that there are a lot of other clubs you can get involved in, and if not, you can always start your own. This is something that stayed with me throughout my life — that if I didn’t get something that I really wanted, I would just say it wasn’t meant for me and that something better is in store.

2015-06-19-1434725579-1108699-251271_10150274148328939_6122165_n.jpg When I was in middle school I always thought high school was going to be like my favorite television shows like One Tree Hill, Laguna Beach and Degrassi. But rest assure high school was nothing like what I saw on TV and that’s probably a good thing because the shows had a lot of drama.

Your high school experience is what you make of it. Meet as many people as you can, get involved and join a club, raise your hand and ask questions and most importantly, have fun. Your high school days are days that you will never be able to get back. It goes by pretty fast. One day you’re nervous walking into the first day of high school and the next you’re walking on stage to get your high school diploma.

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Taylor Swift Crashed The Wedding Of Two Of Her Biggest Fans

How big of a Taylor Swift fan are you? Are you so enamored that you would plan your wedding around her tour? No? Then, sorry, the title of world’s biggest Taylor Swift fan goes to Katy Harris and her prize is this magnificent wedding portrait with her idol.

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The Biggest Loser Weight Loss Reality Show Team Dolvett Adult Slim T-Shirt Tee

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The Biggest (And Best) Difference Between Millennials and My Generation

We’re an enigma, those of us born at the tail end of the ’70s and the start of the ’80s. Some of the “generational” experts lazily glob us on to Generation X, and others just shove us over to the Millennials they love to hate. No one really gets us or knows where we belong.

We’ve been called “Generation Catalano”, “Xennials”, and “The Lucky Ones”, but no name has really stuck for this strange micro-generation that has both a healthy portion of Gen X grunge cynicism, and a dash of the unbridled optimism of Millennials.

A big part of what makes us the square peg in the round hole of named generations is our strange relationship with technology and the Internet. We came of age just as the very essence of communication was experiencing a seismic shift, and it’s given us a unique perspective that’s half analog old school and half digital new school.

You Have Died of Dysentery

If you can distinctly recall the excitement of walking into your weekly computer lab session and seeing a room full of Apple 2Es displaying the start screen of Oregon Trail, you’re a member of this nameless generation, my friend.

We were the first group of kids who grew up with household computers, but still novel enough to elicit confusion and wonder. Gen X individuals were already fully-formed teens or young adults when computers became mainstream, and Millennials can’t even remember a time before computers.

But, when we first placed our sticky little fingers on a primitive Mac, we were elementary school kids whose brains were curious sponges. We learned how to use these impressive machines at a time when average middle class families were just starting to be able to afford to buy their own massive desktops.

This made us the first children to grow up figuring it out, as opposed to having an innate understanding of new technology the way Millennials did, or feeling slightly alienated from it the way Gen X did.

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An AOL Adolescence

Did you come home from middle school and head straight to AOL, praying all the time that you’d hear those magic words, “You’ve Got Mail” after waiting for the painfully slow dial-up internet to connect? If so, then yes, you are a member of the Oregon Trail Generation. And you are definitely part of this generation if you hopped in and out of sketchy chat rooms asking others their A/S/L (age/sex/location for the uninitiated).

Precisely at the time that you were becoming obsessed with celebrities, music and the opposite sex, you magically had access to “the Internet,” a thing that few normal people even partially grasped the power of at the time.

We were the first group of high school kids to do research for papers both online and in an old-fashioned card catalogue, which many millennials have never even heard of by the way (I know because I asked my 21-year-old intern and he started stuttering about library cards).

Because we had one foot in the traditional ways of yore and one foot in the digital information age, we appreciate both in a way that other generations don’t. We can quickly turn curmudgeonly in the face of teens who’ve never written a letter, but we’re glued to our smartphones just like they are.

Those born in the late ’70s and early ’80s were the last group to have a childhood devoid of all the technology that makes childhood and adolescence today pretty much the worst thing imaginable. We were the last gasp of a time before sexting, Facebook-shaming and constant communication.

We used pay-phones. We showed up at each other’s houses without warning. We often spoke to our friends’ parents before we got to speak to them. And we had to wait at least an hour to see any photos we’d taken. But for the group of kids just a little younger than us, the whole world changed — and that’s not an exaggeration. In fact, it’s possible that you had a completely different childhood experience than a sibling just five years your junior, which is pretty mind-blowing.

Napster U

Thanks to the evil genius of Sean Parker, most of us were in college in the heyday of Napster and spent many a night using the university’s communal Ethernet to pillage our friends’ music libraries at breakneck speeds. With mouths agape at having downloaded the entire OAR album in under five seconds, we built our music libraries faster than any other dorm-dwelling generation in history.

We were the first to experience the beauty of sharing and downloading mass amounts of music faster than you can say, “Third Eye Blind,” which made the adoption of MP3 players and music streaming apps perfectly natural. Yet, we still distinctly remember buying cassette singles, joining those scam-tastic CD clubs and recording songs onto tapes from the radio. The very nature of buying and listening to music changed completely within the first 20 years of our lives.

A Youth Untouched by Social Media

The importance of going through some of life’s toughest years without the toxic intrusion of social media really can’t be overstated. MySpace was born in 2003 and Facebook became available to all college students in 2004. o if you were born in 1981-1982, for example, you were literally the last graduating class to finish college without social media being part of the experience.

When we get together with our fellow Oregon Trail Generation friends, we frequently discuss how insanely glad we are that we escaped the middle school, high school and college years before social media took over and made an already challenging life stage exponentially more hellish.

We all talked crazy amounts of shit about each other, took pictures of ourselves and our friends doing shockingly inappropriate things and spread rumors like it was our jobs, but we just never had to worry about any of it ending up in a place where everyone and their moms (literally) could see it a hot second after it happened.

But unlike our older Gen X siblings, we were still young and dumb enough to get really into MySpace and Facebook in its first few years, so we understand what it feels like to overshare on social media and stalk a new crush’s page.

Time after time, we late ’70s and early ’80s babies were on the cusp of changes that essentially transformed modern life and, for better or worse, it’s shaped who we are and how we relate to the world.

Anna Garvey is the Director of Content and Social Media for WebRev Marketing & Design, a boutique firm in Chicago. In past lives, she’s also been an ex-pat in Italy and a 6th grade teacher on the Southside of Chicago. When she’s not scouring the internet for social media and blog fodder, she enjoys Netflix binges, soulful music and New Orleans culture.

This post originally appeared on SocialMediaWeek.org.

— This feed and its contents are the property of The Huffington Post, and use is subject to our terms. It may be used for personal consumption, but may not be distributed on a website.

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Real Talk: 10 Brides Share Their Biggest Wedding Day Mistakes

No woman ever wants to make a beauty mistake, but never is the fear of a beauty blunder greater than on her wedding day. With so much planning, effort, and love that goes into the big day, it’s just a bummer to look back and feel anything less than amazing. So we spoke to ten real brides about the beauty lessons they learned the hard way, so you don’t have to.

— This feed and its contents are the property of The Huffington Post, and use is subject to our terms. It may be used for personal consumption, but may not be distributed on a website.

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Here’s What Happens When Country’s Biggest Superstars Hit Dallas for the ACM Awards

The Academy of Country Music Awards on Sunday night are already living up to the hype of "country music's biggest party." Even a downpour in Dallas didn't stop the Party for a Cause Festival from…




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Jason Lee Says ‘Mallrats’ Was His ‘Biggest Letdown’

In 1995, Jason Lee was known more for being a professional skateboarder than making America laugh. Then “Mallrats,” a cult classic, came along, and Lee was never the same. And, despite its cultural status today, the box-office flop almost turned Lee off acting right when his career had just begun.

“Back then, I was coming up on 25 and feeling like maybe I’m done with [skateboarding],” Lee told host Ricky Camilleri in a HuffPost Live interview Thursday. “I had done ‘Mallrats’ and I thought maybe I would try to sort of gracefully get out of skating and overstay my welcome and try to do this movie thing. And then, lo and behold, when ‘Mallrats’ came out, three people saw it. It absolutely bombed.”

Lee, however, never went back. He went on to star in another beloved movie, “Chasing Amy,” and then onto the blockbuster “Enemy of the State” in 1998. The well-traveled actor might be most known for his role as title character in “My Name Is Earl,” which aired for four seasons from 2005 to 2009 on NBC.

Twenty years after that first role in “Mallrats,” Lee looks back fondly on those times. He remembers how excited he was to be a part of the movie and the naive confidence he had that the movie would be a smash hit. He wasn’t the only one hurt, either, when the movie didn’t make money; director Kevin Smith even changed his answering machine recording to properly reflect his feelings.

“‘Mallrats’ was the biggest letdown, though. It was, ‘Mom, I’m in a movie, can you believe it? Do you know how many people are going to see this and laugh and have so much fun?’ [And then] crickets,” Lee said with a laugh. “I think Kevin left an outgoing message on the production office’s answering machine after ‘Mallrats’ came out and bombed. ‘Hey, this is Kevin. We can’t get to the phone right now. We’re too busy licking our wounds.'”

Watch the full HuffPost Live conversation here.

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Changing of the Guard: Five Prima Ballerinas Reflect on the Biggest Change in the Dance World

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Wendy Whelan. Photo: Nisian Hughes

This is an extraordinary time in the dance world, when five of the greatest ballerinas of our time, from leading American ballet companies, have, coincidentally, all announced their retirement within months of each other. Ballet to the People caught up with Wendy Whelan, Carla Körbes, Paloma Herrera, Xiomara Reyes, and Julie Kent to ask:

What in your view has been the most significant change in the dance world since you started out as a young dancer. How would you counsel a young dancer who is just starting out?

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Wendy Whelan. Photo: Nisian Hughes

Wendy Whelan left Louisville, Kentucky, as a teenager to attend the School of American Ballet then spent her entire career at New York City Ballet. “… [A]n ideally modern woman, dancing with men as if part of a team, together on equal terms,” says The New York Times of her qualities as a ballerina. This modern woman acknowledges:

I’m from a very different generation. There were the giant choreographers – Martha Graham, George Balanchine, Merce Cunningham, Trisha Brown – who were creating huge volumes of work… I came in at the tail end of the Balanchine [era], surrounded by his dancers.

Dancers today are not so bound by the idea of a patriarch like Balanchine. Maybe that’s a good thing. They’re more open to other influences… But something gets a little bit lost, watered down. Now a New York City Ballet dancer is not surrounded by Balanchine’s dancers – it’s a huge change for a company that represents his work. We’re now floating a little more than the previous generation was. Dancers have more freedom today in how to dance Balanchine – and more opportunity to dance other artists’ work. While New York City Ballet no longer has one strong, profound resident choreographer, they do have an amazing young one in the ranks [Justin Peck].

Mr. B grew his company like a garden. It’s harder to find a company built around one choreographer’s work these days; it makes dancing in a company very different. It’s up to each dancer to choose one [environment] over the other: whatever makes you a better dancer.

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Pacific Northwest Ballet principal dancer Carla Körbes in George Balanchine’s Diamonds. Photo: Angela Sterling

Brazilian-born Carla Körbes also trained at SAB and started her career at New York City Ballet, but spent the last decade at Pacific Northwest Ballet in Seattle. Her interpretive power astonishes, from the delicate airiness of her partnership with Karel Cruz in the central slow movement of Alexei Ratmansky’s Concerto DSCH to her haunting, feverish Sleepwalker in George Balanchine’s La Sonnambula. Though only 33, she has witnessed a sea change in the dance world:

Thanks to technology, dancers today have a much wider view of the dance world than when I first moved to New York. At age 14, coming to the U.S., all I knew was American Ballet Theatre, Baryshnikov, Nureyev, and some of the European companies. I barely knew anything about Balanchine. Today, dancers have so much more information, and are much more mobile. Kids are traveling everywhere to go to summer programs, funding themselves with Kickstarter – putting their dreams on the Internet and seeing if they will pan out.

There are positives to moving around, and changing companies: you put things in perspective, you can compare living and working conditions. Living in one city, you tend to take things for granted, your view is much more narrow. In Europe, a dancer can leave for a year and still keep her original contract. You get to explore and grow as a person and as a dancer. A legacy like Wendy’s of 30 years in one company is so rare today.

Technology can be amazing: for example, last year at Vail [the Vail International Dance Festival], I had been working with [choreographer] Brian Brooks. I had to leave, but he said “No problem. If we need more time, we can work via Skype.”

In 1996, when I first arrived in New York, Skype was not an option!

Then again, sometimes too much information is confusing. Sometimes knowing less, having fewer options is good. Dancers haven’t really changed as much [as some people believe] – even with new training and all the information we get about diet and physical therapy. Dancers will still push too hard, will still get injured. We get clashing advice from nutritionists. We’re always trying to learn from the experts. But, eventually, we go back to our instincts. I’ve learned, after 18 years of gathering information, to eat then check in with my body – how do I feel? I’ve learned to eat whatever makes my body feel good. As a teenager, I was just so confused, overwhelmed by all the information.

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Pacific Northwest Ballet principal dancer Carla Körbes. Photo: Angela Sterling

Paloma Herrera, like Körbes, came to New York at a very young age. At 15, she was offered a contract with American Ballet Theatre, and, like Whelan, has spent her entire career with one company.

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American Ballet Theatre principal dancer Paloma Herrera in The Sleeping Beauty. Photo: Gene Schiavone

Even the most jaded ballet-goers rhapsodize over the luxurious unfolding of her leg in développé out of a supported pirouette, and in the articulation of her gloriously arched feet. While her passion onstage has hardly dimmed, she concedes:

It’s a new generation now, especially with the new media. I’ve danced with the most incredible partners, including Angel Corella, Jose Manuel Carreño, and Vladimir Malakhov – I loved that time, it was a golden era.

Now I want to watch ballet from the audience, to join the people who take the time to go to the theatre, to experience live theatre. I don’t feel connected with this generation anymore. People don’t seem to have the time anymore, to meet, to have coffee, to have a conversation over dinner. They walk around but they don’t see things, don’t see the city they live in.

I took chances when I was very young. I was offered a contract with the most wonderful company in the world. I didn’t think too hard about it, made a very quick decision. My parents back in Argentina were incredibly supportive. They gave me so much freedom – that security, knowing you had their love no matter what. But I could never advise anyone else to live their life like I’ve lived mine: 100% in the moment, with no plans for the future, ever. I never thought about what was coming next – I still don’t. Of course I worked really hard and gave my life to dance. You also have to be lucky. Some people have all the talent, but not the passion, or the luck. Some work so hard but simply don’t have the talent. You have to look at your own gift, and your own limitations.

And you need humility. Because ballet is about going back into class every single day, rehearsing everyday, fixing everything – it’s about the working process, not about being a superstar. Some dancers today want to be celebrities. But that is not why I dance. I’m not on Twitter and Facebook, I live in the theatre, on the stage. That’s where the excitement is. No two performances are the same. Even in the same role in the same ballet, night after night, every performance is unique: some are great, some disastrous.

One of my most thrilling experiences was performing at the International Ballet Festival of Havana. Ballet in Cuba is like soccer in Argentina – such a commotion! Naturally it was televised. And the audience knows the choreography by heart – you don’t dare change a step!

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Paloma Herrera with American Ballet Theatre Artistic Director Kevin McKenzie in rehearsal for The Sleeping Beauty. Photo: Gene Schiavone

Cuba is very much on Xiomara Reyes‘ mind. A tiny dynamo whom Bachtrack describes as “bringing sunshine wherever she goes,” Reyes trained at Cuba’s National Ballet School. For her, the recent defrosting of U.S.-Cuba relations is earthshaking:

Anything that can mend a rip in our world is an Alleluia moment for me. The Cuban soul is very deeply hurt, and I believe it will be a long process of healing. This [announcement] is a step in that direction, I hope. For a Cuban dancer it means the opening of more choice and possibility, and that is of infinite value.

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American Ballet Theatre principal dancer Xiomara Reyes in Giselle. Photo: Gene Schiavone

She bids farewell to American Ballet Theatre after 14 years, before which she spent seven years with the Royal Ballet of Flanders. She, too, notes with ambivalence the rise of social media and its impact on the dance world:

With Facebook, Instagram, Twitter and other media, dancers have new opportunities to be noticed and, while I think these are wonderful outlets that give more people the opportunity to follow dancers whom they might never see perform live, I also believe it may be overwhelming for a young dancer who is trying to find her own voice. Social media can become a rat race. Dance is not only an external endeavor but also an internal search… Our need for exposure, this thirst for communication and public recognition, has a tendency to push us outward before we work inward.

To a young dancer I would say: be aware of that trap. Take the time to find out what dancing really means to you, how it shapes you as a human being. Nourish yourself with the art you create – explore what that means. And then: dance, live, share!

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American Ballet Theatre principal dancer Xiomara Reyes. Photo: Fabrizio Ferri

Recently dubbed by The Washington Post “a font of regal beauty” in the role of fairy queen Titania, Julie Kent will bow out in a final performance of Romeo and Juliet.

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American Ballet Theatre principal dancer Julie Kent in Romeo and Juliet. Photo: Roy Round

Looking back over her 29 seasons with American Ballet Theatre, she marvels at the sweeping social change:

Perestroika. The end of the Cold War. The fall of Communism. The arrival of the Internet, cellular communications, social media and branding. All had great impact on society, the arts, the ballet world.

Because the world is now smaller, Russian dancers no longer have to defect to be seen in the West. Everyone is everywhere, all the time – in reality, and virtually on Facebook. This is not necessarily good or bad: everyone has to understand life is forward-moving. Dancers often look back and think their time was the greatest compared to today – but they think that mainly because they were young then!

It’s more challenging now for a young dancer. They want international careers, so they feel they can’t stay with one company.

Yet some things haven’t changed much for dancers. When I debuted in Swan Lake in 1993 that was one performance, one matinee. My next Swan Lake was a year later, and also just one performance. It’s difficult to develop as a dancer with so few opportunities to tackle the big roles in multiple performances – because the process of learning in the rehearsal studio is different than the process of learning on stage through multiple performances. Talking with Isabella Boylston who debuted as Odette-Odile in 2013, I realize it’s been a similar challenge for her.

It’s a tough balancing act for big companies to give dancers opportunities to grow. Audiences also want to see foreign guest stars – which is exciting for us, too, in the company, but it makes it harder for up-and-coming dancers to develop. I was fortunate to have partners who wanted me to dance with them around the world – Julio Bocca in Argentina, Vladimir Malakhov in Finland, Jose Manuel Carreño in Japan, Roberto Bolle in Italy, etc. So even though I stayed with one company, I had opportunities to perform roles multiple times, and grow in that way.

For younger dancers today, there is also more pressure to be a star. It used to be that people wanted to do something, now they want to be something. “I want to be a principal,” instead of “I want to dance.” But being a star and having a fulfilling career are not always the same thing.

Soon after I was given my corps de ballet contract, I was invited to appear in the movie Dancers, opposite Baryshnikov. After the film came out, I visited Nora Kaye [the former dancer, who collaborated with her husband, director Herbert Ross, on the film] who was on her deathbed in Los Angeles. She said, “You could have a career in film. Are you interested?”

“I want to dance,” I replied. It was so simple – that is what I had wanted to do since I was 7. I always had that sense of purpose, that driving force.

One of my platforms for young people is to focus on the process and the pursuit of excellence, not the destination. The work is our labor and our reward. Once you get where you’re going, it’s over!

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American Ballet Theatre principal dancers Julie Kent and Cory Stearns in rehearsal for Lady of the Camellias. Photo: Gene Schiavone

What’s next for each of these ballerinas? Ballet to the People wanted to know.

Wendy Whelan will crisscross the country with Restless Creature, a series of contemporary duets by four young choreographers, which premiered at Jacobs Pillow last summer then traveled to the Royal Opera House in London. Restless Creature‘s American tour starts in San Francisco in mid-January and winds up at the Joyce Theatre in New York in May.

A new project with Edward Watson of the Royal Ballet will premiere in London in July. And a third piece of opera/dance theatre is simmering at the Brooklyn Academy of Music: an adaptation of the ancient Japanese Noh drama Hagoromo, about a celestial spirit whose magic power resides in a robe of feathers.

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Wendy Whelan with Alejandro Cerrudo in rehearsal for Restless Creature. Photo: Christopher Duggan

Carla Körbes wraps up a splendidly varied season at PNB this spring then powers on to Vail again this summer. Her knee is getting better, she says, and she’s excited to immerse herself in the festival. What would she like to dance? More Balanchine, if she had her wish! But she is also keen to work with new choreographers, found the experience working with Brian Brooks hugely inspiring.

Retiring at this age, I’m still young and I’m excited. It’s the end of company life for me, which gives me new options, frees me to do other things in the art world. Before I left City Ballet, at a time when I was struggling, I spoke with Eliot Feld, who told me: “Leave when you’re happy.” I never forgot this. I never take any of this for granted.

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Pacific Northwest Ballet principal dancer Carla Körbes. Photo: Angela Sterling

Julie Kent will write a memoir, a book which she hopes will reflect her voice as an American dancer, a female artist, a passionate arts advocate, as well as a wife and a mother of two children.

I have expressed myself without words for so long. The life of a ballerina seems so mysterious from afar, but the reality is that there are things that many people from different backgrounds and professions can connect with.

Ballet to the People looks forward to her setting the record straight – after Darren Aronofsky’s blood-and-feathers study in ballerina paranoia, the Black Swan horror flick.

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American Ballet Theatre principal dancer Julie Kent. Photo: Rosalie O’Connor

Paloma Herrera bids American audiences Adieu with a final performance as Princess Aurora in Sleeping Beauty in June, but her Argentinian farewell comes later in the year. Globe-trotting balletomanes are prepared to travel long distances to catch her Tatiana in Onegin in October at the Teatro Colón in Buenos Aires, a dramatic role she has long prized. After her final curtseys, she plans to indulge her love of theatre, of reading, and listening to music.

Ballet has been my bubble, my life, my religion… Now I will enjoy this time in a different way.

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American Ballet Theatre principal dancer Paloma Herrera. Photo: Alicia Sanguinetti

Xiomara Reyes will dance a final Giselle in May. Reflecting at this crossroad, she knows dance will continue to be an important part of her life:

Dancing has been my life’s journey ever since I can remember. I have found that to stand at the barre every morning is a kind of meditation, a spiritual experience.

I love teaching and sharing with young people the amazing world of ballet, which is why I’ve been co-directing the IBStage program for two years.

I feel like I’m standing in front of this huge buffet of possibilities and I’m taking my time to chose. Not because I don’t like what I see, but because I want to honor my standstill point: that moment where you have to stand still and regroup, before throwing yourself back into the whirlpools of life.

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American Ballet Theatre principal dancer Xiomara Reyes. Photo: Fabrizio Ferri

Collectively, these five ballerinas have redefined virtuosity and grace for the art form in the 21st century – their natural gifts honed by artistic sensitivity and perseverance. No one is born to be a prima ballerina: it takes extraordinary discipline, acumen and gutsiness.

Will one of them eventually take a leadership role in the ballet world? None of the five appear to have sought it out.

One thing that has not changed over the span of these ballerinas’ careers is the shortage of women at the helm of ballet companies. Karen Kain is now the longest-running incumbent artistic director of a major company, having run the National Ballet of Canada for ten years. Tamara Rojo took over English National Ballet two years ago. When Brigitte Lefèvre retired after a remarkable 19 years of steering Paris Opera Ballet in a bold, new direction, she was succeeded by Benjamin Millepied. In Britain, Monica Mason called the shots at the Royal Ballet for ten years, replaced by Kevin O’Hare in 2012. In America, Lourdes Lopez has been at the head of Miami City Ballet for just two years.

As audiences for live theatre and dance continue to shrink, along with the public and private funding so critical to keeping these companies afloat, can new artistic leadership make a difference? Is it time for a reigning ballerina to be handed the reins?
Arts – The Huffington Post
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Sofia Vergara’s Engagement Ring Might Be the Biggest Diamond We’ve Seen in 2014

Well, that didn’t take long: Just hours after we learned that Sofia Vergara and Joe Manganiello are engaged, the Daily Mail scored an engagement ring picture! And the ring is NOT small. Earlier reports said…




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The Biggest Celebrity Beauty Transformations of 2014

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Angelina Jolie’s Biggest Moment Of 2014 Isn’t What You Thought It Was

One of the biggest moments in celebrity news this year was when Angelina Jolie and Brad Pitt quietly tied the knot in France in late August. But apparently, that’s not the first memory that came to Jolie’s mind when People asked her to reflect back on 2014:

“My son [Maddox] became a teenager,” the 39-year-old told People. “That was a marker in my year,” she said.

“More than anything, like any mom, I’m just happy the kids are healthy. I married their dad. My health is good,” the mother of six added.

Jolie made sure that their children played a major role in every step of their wedding ceremony. She walked the aisle with her eldest sons, Maddox, 13, and Pax, 11. Zahara, 9, and Vivienne, 6, threw flower petals, while Shiloh, 8, and Knox, 6, served as ring bearers. Jolie’s ivory satin Atelier Versace wedding dress was adorned with dozens of her children’s designs and drawings.

Though she got married, starred in “Maleficent” and directed the upcoming film “Unbroken,” Jolie’s biggest memories of this year will always involve her children. That’s one proud mama.

Read more in People magazine’s latest issue, on newsstands Friday.

angie

Weddings – The Huffington Post
FASHION NEWS-Visit Shoe Deals Online-Fashion News today for the hottest deals online!

The Biggest Poser

The Biggest Poser


Personal trainer for the ever popular, Lose it! reality show, Jillie Maxwell is up for the most important award of her career. And she’s competing against the biggest b-eye-itch she’s ever met. Fortunately for her, she has the sexiest man alive in her corner. Problem is, each and every one of them has a dirty little secret that could tank a career. For the contestants, the race is on to lose the most weight and win everything. For the staff of the popular weight loss show, the clock is ticking to the culmination of their lies and the possibility of losing it all. Will the Biggest Poser win? Or will the lies just grow and grow until they sink the whole show? Only one thing is certain. Whatever happens, it’s gonna be an entertaining ride!

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The Biggest ‘Jackie’ Annual Ever!

The Biggest ‘Jackie’ Annual Ever!


Your daughter, or even your granddaughter, probably has no idea what it was like growing up in the sixties and seventies. Nowadays, MTV, mobile phones, the internet and downloaded pop bypass much of the excitement of rushing to the newsagent each week to find out who were the featured pin-ups, which of your favourite stars were being interviewed and what intriguingly delicate problems Cathy and Claire were tackling. This bumper edition of nostalgic pages is from the magazine that was truly top of the pops with every girl in the country for almost thirty years after its first publication in 1964.The magazine’s heyday came in the seventies when The Osmonds, David Essex, The Bay City Rollers, David Cassidy and Slade were among the regular faces appearing in its pages but it wasn’t just for the pop, TV and film stars that girls beat a path to their local newsagent’s door. Like the original magazine, ‘The Biggest Jackie Annual Ever!’, it includes fashion and beauty tips, puzzles and quizzes to help you find out, for example, the difference between loving someone and being in love with someone, recipes, horoscopes and enthralling Readers’ True Experiences, as well as a smattering of romantic picture story strips. Now is your change to relive all of those golden Jackie moments and show the youngsters in your life what life was like when you were growing up. You can listen to a few hits while you do so, too, because of ‘The Biggest Jackie Annual Ever!’

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The Biggest Regret of Vivica A. Fox’s Life – Oprah: Where Are They Now? – OWN

Tune in Sundays at 9/8c.

As an aunt and godmother, Vivica A. Fox has a beautiful relationship with the children around her. The 50-year-old actress enjoys her role in their lives, but she admits to Oprah that she now wishes she had had a child of her own, especially after seeing how happy motherhood made her friend and fellow actress Halle Berry.

“That’s the biggest regret of my life that I have was that I didn’t have a child,” she says. “But I’m a good godmother. I bring the best gifts and throw the best parties.”

Watch the above video to find out what Halle told Vivica about the joys of motherhood. Plus, Vivica reveals the greatest lesson she’s learned since her breakout role in Independence Day.

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Their stories made headlines across America. “Oprah: Where Are They Now?” features updates on some of the biggest newsmakers and most memorable “Oprah Show” guests of all time. Find out where they are now, plus see what happened to the biggest newsmakers of all time and how their lives changed after sudden fame and notoriety turned their worlds upside down.

About OWN:
Oprah Winfrey Network is the first and only network named for, and inspired by, a single iconic leader. Oprah Winfrey’s heart and creative instincts inform the brand — and the magnetism of the channel.

Winfrey provides leadership in programming and attracts superstar talent to join her in primetime, building a global community of like-minded viewers and leading that community to connect on social media and beyond. OWN is a singular destination on cable. Depth with edge. Heart. Star power. Connection. And endless possibilities.

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